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Glossary

HDD
 DEFINITION- A hard disk is part of a unit, often called a "disk drive," "hard drive," or "hard disk drive," that stores and provides relatively quick access to large amounts of data on an electromagnetically charged surface or set of surfaces. Today's computers typically come with a hard disk that contains several billion bytes (gigabytes) of storage.

A hard disk is really a set of stacked "disks," each of which, like phonograph records, has data recorded electromagnetically in concentric circles or "tracks" on the disk. A "head" (something like a phonograph arm but in a relatively fixed position) records (writes) or reads the information on the tracks. Two heads, one on each side of a disk, read or write the data as the disk spins. Each read or write operation requires that data be located, which is an operation called a "seek." (Data already in a disk cache, however, will be located more quickly.) 


A hard disk/drive unit comes with a set rotation speed varying from 4500 to 7200 rpm. Disk access time is measured in milliseconds. Although the physical location can be identified with cylinder, track, and sector locations, these are actually mapped to a logical block address (LBA) that works with the larger address range on today's hard disks. 


PROCESSOR

DEFINITION- A processor is the logic circuitry that responds to and processes the basic instructions that drive a computer.
The term processor has generally replaced the term central processing unit (CPU). The processor in a personal computer or embedded in small devices is often called a microprocessor. 


SCREEN

In a computer display , the screen is the physical surface on which visual information is presented. This surface is usually made of glass. The screen size is measured from one corner to the opposite corner diagonally. Common screen sizes for desktop display screens are 12, 14, 17, 19, and 21 inches.
This term is not to be confused with panel , which is a representation of what information will appear on the screen in given circumstances

RAM

RAM (random access memory) is the place in a computer where the operating system, application programs, and data in current use are kept so that they can be quickly reached by the computer's processor. RAM is much faster to read from and write to than the other kinds of storage in a computer, the hard disk, floppy disk, and CD-ROM. However, the data in RAM stays there only as long as your computer is running. When you turn the computer off, RAM loses its data. When you turn your computer on again, your operating system and other files are once again loaded into RAM, usually from your hard disk. 


RAM can be compared to a person's short-term memory and the hard disk to the long-term memory. The short-term memory focuses on work at hand, but can only keep so many facts in view at one time. If short-term memory fills up, your brain sometimes is able to refresh it from facts stored in long-term memory. A computer also works this way. If RAM fills up, the processor needs to continually go to the hard disk to overlay old data in RAM with new, slowing down the computer's operation. Unlike the hard disk which can become completely full of data so that it won't accept any more, RAM never runs out of memory. It keeps operating, but much more slowly than you may want it to. 


How Big is RAM?

RAM is small, both in physical size (it's stored in microchips) and in the amount of data it can hold. It's much smaller than your hard disk. A typical computer may come with 256 million bytes of RAM and a hard disk that can hold 40 billion bytes. RAM comes in the form of "discrete" (meaning separate) microchips and also in the form of modules that plug into holes in the computer's motherboard. These holes connect through a bus or set of electrical paths to the processor. The hard drive, on the other hand, stores data on a magnetized surface that looks like a phonograph record.
Most personal computers are designed to allow you to add additional RAM modules up to a certain limit. Having more RAM in your computer reduces the number of times that the computer processor has to read data in from your hard disk, an operation that takes much longer than reading data from RAM. (RAM access time is in nanoseconds; hard disk access time is in milliseconds.) 


Why Random Access?

RAM is called "random access" because any storage location can be accessed directly. Originally, the term distinguished regular core memory from offline memory, usually on magnetic tape in which an item of data could only be accessed by starting from the beginning of the tape and finding an address sequentially. Perhaps it should have been called "nonsequential memory" because RAM access is hardly random. RAM is organized and controlled in a way that enables data to be stored and retrieved directly to specific locations. A term IBM has preferred is direct access storage or memory. Note that other forms of storage such as the hard disk and CD-ROM are also accessed directly (or "randomly") but the term random access is not applied to these forms of storage.
In addition to disk, floppy disk, and CD-ROM storage, another important form of storage is read-only memory (ROM), a more expensive kind of memory that retains data even when the computer is turned off. Every computer comes with a small amount of ROM that holds just enough programming so that the operating system can be loaded into RAM each time the computer is turned on. 


VIDEO RAM

Video RAM (VRAM) means in general all forms of random access memory (RAM) used to store image data for a computer display. All types of video RAM are special arrangements of dynamic RAM (DRAM). Video RAM is really a buffer between the computer processor and the display and is often called the frame buffer. When images are to be sent to the display, they are first read by the processor as data from some form of main (non-video) RAM and then written to video RAM. From video RAM (the frame buffer), the data is converted by a RAM digital-to-analog converter (RAMDAC) into analog signals that are sent to the display presentation mechanism such as a cathode ray tube (CRT). Usually, video RAM comes in a 1 or 2 megabyte package and is located on the video adapter card in the computer. Most forms of video RAM are dual-ported, which means that while the processor is writing a new image to video RAM, the display is reading from video RAM to refresh its current display content. The dual-port design is the main difference between main RAM and video RAM. 


Somewhat confusingly, the most common type of video RAM is called Video RAM (VRAM). Video RAM is the vanilla flavor of video RAM. It is dual-ported, allowing the processor to write to it at the same time that it is refreshing the image on the display monitor. Other forms of video RAM include: 


•    Synchronous Graphics RAM (SGRAM) is clock-synchronized RAM that is used for video memory. It is relatively low-cost video memory. It uses masked write, which enables selected data to be modified in a single operation rather than as a sequence of read, update, and write operations. It also uses block write, which allows data for background or foreground image fills to be handled more efficiently. SGRAM is single-ported. Its special features are what make it a moderately fast form of video memory. The Matrox Mystique is an example of a video card that uses SGRAM.
•    Window RAM (WRAM), unrelated to Microsoft Windows, is very high-performance video RAM that is dual-ported and has about 25% more bandwidth than VRAM but costs less. It has features that make it more efficient to read data for use in block fills and text drawing. It can be used for very high resolution (such as 1600 by 1200 pixels) using true color. It's used in the Matrox Millenium video card.
•    Multibank Dynamic RAM (MDRAM) is a high-performance RAM, developed by MoSys, that divides memory into multiple 32 kilobytes parts or "banks" that can be accessed individually. Traditional video RAM is monolithic; the entire frame buffer is accessed at one time. Having individual memory banks allows accesses to be interleaved concurrently, increasing overall performance. It's also cheaper since, unlike other forms of video RAM, cards can be manufactured with just the right amount of RAM for a given resolution capability instead of requiring it to be in multiples of megabytes.
•    Rambus Dynamic RAM (DRAM) is a video RAM designed by Rambus that includes a proprietary bus that speeds up the data flow between video RAM and the frame buffer. It's optimized for video streaming.


       
 
CASHE MEMORY

Cache memory is random access memory (RAM) that a computer microprocessor can access more quickly than it can access regular RAM. As the microprocessor processes data, it looks first in the cache memory and if it finds the data there (from a previous reading of data), it does not have to do the more time-consuming reading of data from larger memory.
Cache memory is sometimes described in levels of closeness and accessibility to the microprocessor. An L1 cache is on the same chip as the microprocessor. (For example, the PowerPC 601 processor has a 32 kilobyte level-1 cache built into its chip.) L2 is usually a separate static RAM (SRAM) chip. The main RAM is usually a dynamic RAM (DRAM) chip.
In addition to cache memory, one can think of RAM itself as a cache of memory for hard disk storage since all of RAM's contents come from the hard disk initially when you turn your computer on and load the operating system (you are loading it into RAM) and later as you start new applications and access new data. RAM can also contain a special area called a disk cache that contains the data most recently read in from the hard disk. 


OPERATING SYSTEM

What is an operating system? An operating system (sometimes abbreviated as "OS") is the program that, after being initially loaded into the computer by a boot program, manages all the other programs in a computer. The other programs are called applications or application programs. The application programs make use of the operating system by making requests for services through a defined application program interface (API). In addition, users can interact directly with the operating system through a user interface such as a command language or a graphical user interface (GUI).
An operating system performs these services for applications:
•    In a multitasking operating system where multiple programs can be running at the same time, the operating system determines which applications should run in what order and how much time should be allowed for each application before giving another application a turn.
•    It manages the sharing of internal memory among multiple applications.
•    It handles input and output to and from attached hardware devices, such as hard disks, printers, and dial-up ports.
•    It sends messages to each application or interactive user (or to a system operator) about the status of operation and any errors that may have occurred.
•    It can offload the management of what are called batch jobs (for example, printing) so that the initiating application is freed from this work.
•    On computers that can provide parallel processing, an operating system can manage how to divide the program so that it runs on more than one processor at a time.
All major computer platforms (hardware and software) require and sometimes include an operating system. Linux, Windows 2000, VMS, OS/400, AIX, and z/OS are all examples of operating systems

USB DRIVE

A USB drive -- also known as a flash drive or keychain drive -- is a plug-and-play portable storage device that uses flash memory and is lightweight enough to attach to a key chain. A USB drive can be used in place of a floppy disk, Zip drive disk, or CD. When the user plugs the device into the USB port, the computer's operating system recognizes the device as a removable drive and assigns it a drive letter.
Unlike most removable drives, a USB drive does not require rebooting after it's attached, does not require batteries or an external power supply, and is not platform dependent. Several manufacturers offer additional features such as password protection, and downloadable drivers that allow the device to be compatible with older systems that do not have USB ports. USB drives are available in capacities ranging up to about 65 gigabytes (GB), depending on manufacturer, in a corresponding range of prices.
With a USB drive, data can be retained for long periods when the device is unplugged from the computer, or when the computer is powered-down with the drive left in. This makes the USB drive convenient for transferring data between a desktop computer and a notebook computer, or for personal backup needs.

TV

HDMI
HDMI (High Definition Multimedia Interface) is a specification that combines video and audio into a single digital interface for use with digital versatile disc (DVD) players, digital television (DTV) players, set-top boxes, and other audiovisual devices. The basis for HDMI is High Bandwidth Digital Content Protection (HDCP) and the core technology of Digital Visual Interface (DVI). HDCP is an Intel specification used to protect digital content transmitted and received by DVI-compliant displays.
HDMI supports standard, enhanced, or high-definition video plus standard to multi-channel surround-sound audio. HDMI benefits include uncompressed digital video, a bandwidth of up to 5 gigabytes per second, one connector instead of several cables and connectors, and communication between the video source and the DTV. HDMI development is overseen by the HDMI Working Group that includes Sony, Hitachi, Silicon Image, Philips, and Toshiba as members.


HDTVHDTV (high definition television) is a television display technology that provides picture quality similar to 35 mm. movies with sound quality similar to that of today's compact disc. Some television stations have begun transmitting HDTV broadcasts to users on a limited number of channels. HDTV generally uses digital rather than analog signal transmission. However, in Japan, the first analog HDTV program was broadcast on June 3, 1989. The first image to appear was the Statue of Liberty and the New York Harbor. It required a 20 Mhz channel, which is why analog HDTV broadcasting is not feasible in most countries.
HDTV and standard definition television (SDTV) are the two categories of display formats for digital television (DTV) transmissions, which are becoming the standard. HDTV provides a higher quality display with a vertical resolution display from 720p to 1080i. The p stands for progressive scanning, which means that each scan includes every line for a complete picture, and the i stands for interlaced scanning which means that each scan includes alternate lines for half a picture. These rates translate into a frame rate of up to 60 frames per second, twice that of conventional television. One of HDTV's most prominent features is its wider aspect ratio (the width to height ratio of the screen) of 16:9, a development based on research showing that the viewer's experience is enhanced by screens that are wider. HDTV pixel numbers range from one to two million, compared to SDTV's range of 300,000 to one million. New television sets will be either HDTV-capable or SDTV-capable, with receivers that can convert the signal to their native display format.
In terms of audio quality, HDTV receives, reproduces, and outputs Dolby Digital 5.1.
In the United States, the FCC has assigned broadcast channels for DTV transmissions. In SDTV formats, DTV makes it possible to use the designated channels for multiple signals at current quality levels instead of single signals at HDTV levels, which would allow more programming with the same bandwidth usage. Commercial and public broadcast stations are currently deciding exactly how they will implement their use of HDTV.
HDTV uses the MPEG-2 file format and compression standard.

DVB  (T or S or C)


Digital Video Broadcasting (DVB) is a set of standards that define digital broadcasting using existing satellite, cable, and terrestrial infrastructures. In the early 1990s, European broadcasters, consumer equipment manufacturers, and regulatory bodies formed the European Launching Group (ELG) to discuss introducing digital television (DTV) throughout Europe. The ELG realized that mutual respect and trust had to be established between members later became the DVB Project. Today, the DVB Project consists of over 220 organizations in more than 29 countries worldwide. DVB-compliant digital broadcasting and equipment is widely available and is distinguished by the DVB logo. Numerous DVB broadcast services are available in Europe, North and South America, Africa, Asia, and Australia. The term digital television is sometimes used as a synonym for DVB. However, the Advanced Television Systems Committee (ATSC) standard is the digital broadcasting standard used in the U.S.
A fundamental decision of the DVB Project was the selection of MPEG-2, one of a series of MPEG standards for compression of audio and video signals. MPEG-2 reduces a single signal from 166 Mbits to 5 Mbits allowing broadcasters to transmit digital signals using existing cable, satellite, and terrestrial systems. MPEG-2 uses the lossy compression method, which means that the digital signal sent to the television is compressed and some data is lost. This lost data does not affect how the human eye perceives the picture. Two digital television formats that use MPEG-2 compression are standard definition television (SDTV) and high definition television (HDTV). SDTV's picture and sound quality is similar to digital versatile disk (DVD). HDTV programming presents five times as much information to the eye than SDTV, resulting in cinema-quality programming.
DVB uses conditional access (CA) systems to prevent external piracy. There are numerous CA systems available to content providers allowing them to choose the CA system that they feel is adequate for the services they provide. Each CA system provides a security module that scrambles and encrypts data. This security module is embedded within the receiver or is detachable in the form of a PC Card. Inside the receiver, there is a smart card that contains the user's access information. The following describes the conditional access process:
•    The receiver receives the digital data stream.
•    The data flows into the conditional access module, which contains the content provider's unscrambling algorithms.
•    The conditional access module verifies the existence of a smart card that contains the subscriber's authorization code.
•    If the authorization code is accepted, the conditional access module unscrambles the data and returns the data to the receiver. If the code is not accepted, the data remains scrambled restricting access.
•    The receiver then decodes the data and outputs it for viewing.
For years, smart cards have been used for pay TV programming. Smart cards are inexpensive allowing the content provider to issue updated smart cards periodically to prevent piracy. Detachable PC cards allow subscribers to use DVB services anywhere DVB technology is supported.
DVB is an open system as opposed to a closed system. Closed systems are content provider-specific, not expandable, and optimized only for television. Open systems such as DVB allows the subscriber to choose different content providers and allows integration of PCs and televisions. DVB systems are optimized for not only television but also for home shopping and banking, private network broadcasting, and interactive viewing. DVB offers the future possibilities of providing high-quality television display in buses, cars, trains, and hand-held devices. DVB allows content providers to offer their services anywhere DVB is supported regardless of geographic location, expand their services easily and inexpensively, and ensure restricted access to subscribers, thus reducing lost revenue due to unauthorized viewing.


RESOLUTION

In computers, resolution is the number of pixels (individual points of color) contained on a display monitor, expressed in terms of the number of pixels on the horizontal axis and the number on the vertical axis. The sharpness of the image on a display depends on the resolution and the size of the monitor. The same pixel resolution will be sharper on a smaller monitor and gradually lose sharpness on larger monitors because the same number of pixels are being spread out over a larger number of inches.
A given computer display system will have a maximum resolution that depends on its physical ability to focus light (in which case the physical dot size - the dot pitch - matches the pixel size) and usually several lesser resolutions. For example, a display system that supports a maximum resolution of 1280 by 1023 pixels may also support 1024 by 768, 800 by 600, and 640 by 480 resolutions. Note that on a given size monitor, the maximum resolution may offer a sharper image but be spread across a space too small to read well.
Display resolution is not measured in dots per inch as it usually is with printers. However, the resolution and the physical monitor size together do let you determine the pixels per inch. Typically, PC monitors have somewhere between 50 and 100 pixels per inch. For example, a 15-inch VGA (see display modes) monitor has a resolution of 640 pixels along a 12-inch horizontal line or about 53 pixels per inch. A smaller VGA display would have more pixels per inch.